3 Wa/X Offense - Ta Build Perhaps...
mmmmm protectors strike:
If this attack hits a moving foe, you strike for +..42 damage.
5/0/2
A very nice skill, which I’m trying to utilize here:
Thing is, monks move all the time (kiting). So this is the perfect skill to use to whip those monks, in conjunction with sprint and snares and so on.
However, I used this for a while on its own, and in some random gvg i noticed that in fact the opposition’s monks just.... stopped moving, and took it like a man/woman.
At first, i thought a duel attunement pbaoeist would fit the bill in terms of getting those pesky fools to move, since surely either a) they get fried, or b) they get... protected.
However, methinks eles are too squishy, so screw that. Then i remembered how people scatter when fear me! Is in action, and how those that don’t get seriously owned. I also remembered someone saying you don’t need any adrenal buffs or echo’s to make fear me work, so here you go:
Warrior/X
Strength: 10+3
Tactics: 11+2
Sword: 10+2
Fear Me!
Charge! [e]
For Great Justice!
Savage Slash
Final Thrust
Frenzy
Bulls Strike
Protectors Strike
Warrior/X
Strength: 12+4
Axe: 12+2
Eviscerate [e]
Executioners Strike
Penetrating Blow
Frenzy
Protectors Strike
Bulls Strike
Swift Chop
Watch Yourself!
Warrior/X
Strength: 12+4
Sword: 12+2
Warriors Endurance [e]
Final Thrust
Galrath Slash
Savage Slash
Distracting Blow
Bulls Strike
Protectors Strike
Hamstring
Obviously, the idea here is simple. Have the first guy spam fear me, charge, for great justice; with smatterings of protectors and bulls in for good measure (you may not need buffs but its still better with them). Hopefully the lack of sprint on all three chars will be made up for by charge, which also allows stacking with frenzy/warriors endurance. Hopefully monks (or targets) will scatter at the sight of fear me!, allowing the strikes to take place. I’ve been hitting for around 90 in arena, so if you can pull it off every other strike, on three characters, that should be good. Bull’s knockdown is also quite useful before spiking.
The second char is the standard evis spiker, with watch yourself thrown in as a something to use all that adren with. (evis and exec being saved for the bull knockdown perhaps). Penetrating out for disrupting perhaps?
The third char gives a little endurance on the strikes, as well as the standard sword spikes and some interrupts thrown in for good measure. Hamstring for the arena, to cover the downtime of charge!
Thoughts?
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